So, for simracing, we have driver championships, but how about replicating this team spirit? If a deal were struck between developers, what is to stop teams of people getting together to develop cars to race? With differing aerodynamics and suspension design, built within fairly loose criteria (Give it 50 years for the rule book to hit the 200 page point!) defining dimensions and engine rules, and then let those teams hire top simracers to race their creations in a serious bid at a virtual F1 series. They may buy in brakes from AP or Brembo, or sparkplugs from Champion, but the main basis of the chassis is made in-house, and in some cases the engines are built in the same factory. The true spirit of F1 racing, from the earliest days of pre-war Grands Prix, to the modern era, is about a team of people pulling together to create a car from the ground up. Sure, great drivers make it to F1, but they do not always make it to great cars. One of these series is based on a Formula One car, that being the accepted pinnacle of road racing.īut F1 racing, in real life, is not like this, it is not a championship where everyone drives a Williams Toyota FW31, but rather a team based sport where technical endeavour has always been a driving factor. These series, we are given to understand, attract the fastest simracers in the world, competing every few weeks to be crowned at the end of the season and receive a nice big cheque. Quite how far this has or has not gone I do not know, but allow me to dream for a moment…Īt present iRacing have world championships for both road and oval side racing. Sure, they may just want to pootle around and may not have the desire to be bellicose with competitive spirit, but some hints have suggested that the Automation guys have thought about talking with sim developers for some kind of cross-over of vehicles built within Automation, to a simulator environment. Knowledge of the simracing community is not a given but what is reasonably common is that these people would like to be able to try out their creations in some manner of vehicle simulator. People who, engineering background or not, enjoy the creative aspect of designing and building cars, whether for the road or the track. The Automation forums are teeming with people who are excited about this game. The potential of Automation could well span across more than just the genre it encapsulates, it could become an institution. Studying the laptop screen intensely, as I was, the blonde asked me what I was up to “Oh, just trying to achieve the perfect cam profile”, she left the room promptly.Īs the development of Automation moves on there could be more and more of this sort of thing, and the chance, I hope, to develop racing cars from scratch, engine, gearbox, suspension geometry, you name it, but where does it go? Creating a world leading supermini or luxury sedan has never really been my thing, but putting the thing together does fascinate me, and the early engine builder demo had me locked right in when a proposal was put forth for me to build a high revving, low capacity engine for single-seater racing cars. Many will be excited by the potential for this “car tycoon” game in the form of the industry simulation, and building up your own car brand to be a world beater.
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